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Re: Mega Man 9

Posted: Thu Oct 09, 2008 2:46 pm
by JonPorobil
Reïst wrote:
Did anybody else buy the protoman add-on? It makes the game even tougher, by far.

I fully intend to, but I can't afford it right now. How is it harder?

Re: Mega Man 9

Posted: Thu Oct 09, 2008 8:37 pm
by JonPorobil
Scratch that. I thought it was more expensive. I still had 200 Wii points from my last VC purchase.

Oh wow. He takes more damage! And he gets pushed farther back! They took the most frustrating aspect of the game, and made it worse! Wow!

I didn't, however, have enough points left over for the Endless level. Has anyone else bitten yet?

Re: Mega Man 9

Posted: Thu Oct 09, 2008 9:40 pm
by Reist
Generic wrote:I didn't, however, have enough points left over for the Endless level. Has anyone else bitten yet?
Yeah, I got it. But I'll admit, the furthest I've made it is 14 screens. It's tougher than I thought, but still pretty fun.

Re: Mega Man 9

Posted: Fri Oct 17, 2008 9:20 am
by ujnhunter
Proto who? I'm not messing up my perfect MM9 game with MM3 garbage! ;)

Re: Mega Man 9

Posted: Fri Oct 17, 2008 9:44 am
by fluffy
On that note it took me forever to notice the store. SO far the only thing I've bought is the energy balancer, since that at least reduces the only thing that's always bugged me in every MM game (I realize it makes me a giant wuss).

Still haven't beaten anything other than Galaxy Man anyway.

I do wish there were slides and charge shots (although I notice occasional spots which hint that sliding might be something you unlock later), but then again I always thought 3 was the best one.

Re: Mega Man 9

Posted: Fri Oct 17, 2008 11:34 am
by Reist
fluffy wrote:Still haven't beaten anything other than Galaxy Man anyway.
Really? I thought people your age were in their video game prime. :wink:

Re: Mega Man 9

Posted: Fri Oct 17, 2008 11:38 am
by fluffy
No, I'm 30, meaning I'm "too old" for them or something.

Re: Mega Man 9

Posted: Fri Oct 17, 2008 5:59 pm
by Reist
fluffy wrote:No, I'm 30, meaning I'm "too old" for them or something.
No way, 30 is prime! You probably played way back in the Atari days, so you have to keep being playing to represent the old school.

Re: Mega Man 9

Posted: Fri Oct 17, 2008 7:26 pm
by JonPorobil
fluffy wrote:On that note it took me forever to notice the store. SO far the only thing I've bought is the energy balancer, since that at least reduces the only thing that's always bugged me in every MM game (I realize it makes me a giant wuss).

Still haven't beaten anything other than Galaxy Man anyway.

I do wish there were slides and charge shots (although I notice occasional spots which hint that sliding might be something you unlock later), but then again I always thought 3 was the best one.
Nope, no sliding. I miss it too. Protoman can charge his shots, if you buy that add-on, but he takes more damage, so you probably don't want to go there.

I also thought 3 was the best. Most people favor 2, for whatever reason.

Re: Mega Man 9

Posted: Sat Oct 18, 2008 11:08 am
by Reist
Generic wrote:Nope, no sliding. I miss it too. Protoman can charge his shots, if you buy that add-on, but he takes more damage, so you probably don't want to go there.
I'm pretty sure Protoman can slide.

Re: Mega Man 9

Posted: Wed Oct 22, 2008 11:57 am
by ujnhunter
2 is the bomb! Charge shot and sliding are weak. ;)