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Re: Octofourth oh ate
Posted: Mon Oct 06, 2008 3:34 pm
by Reist
jimtyrrell wrote:Oh, and the Michael Jackson movie Captain Eo at Disney (Epcot?).
I remember that one from when I was 5. It was great, but I've always liked Muppetvision 3D at Disneyland.
Re: Octofourth oh ate
Posted: Mon Oct 06, 2008 8:23 pm
by Billy's Little Trip
Rabid Garfunkel wrote:Channel 32, Chicago, Saturday nights in the early '80s (when I lived there, at least), the Son of Svengoolie show. First time I saw Creature from the Black Lagoon in 3D.
I may be misremembering this, it could've been his brief stint on sister station channel 44, Oakland. Well, he was still in Chicago, but they carried him out west too.
Ah, UHF...
On the big screen, nothing.
That reminds me of a late night horror movie show we used to watch as kids. I think he was called The Ghoul or something like that. I just remember he looked like Weird Al and he would do funny things before and after commercial breaks, like blow things up with cherry bombs, light stuff on fire, etc. It was ground breaking entertainment back then.

Re: Octofourth oh ate
Posted: Tue Oct 07, 2008 12:30 pm
by fluffy
Today's 3D movies mostly use passive polarization. Previous things used active polarization (shutter glasses) and bichromatic (red/blue or the like). Each approach has pluses and minuses (although active polarization is mostly minuses). For theatrical presentation, passive-polarization is generally the best. But it still causes trouble with focal depth issues, which is pretty much insurmountable due to basic physics (at least until we get some sort of realtime holographic display, but when that happens why would we need anaglyphs?).
I think the only feature-length 3D movie I've seen is some IMAX thing back in the 80s, which was a smorgasbord of headache-inducing red-blue CG. I remember flying around in a molecule. Of course at various SIGGRAPHs I got to experience the newest advances in headache-inducing CG, and when I was in grad school I was working on realtime 3D graphics stuff and out of boredom I added an anaglyph mode to my renderer (which supported any color-pair, including green/magenta which has a lot of advantages over red/blue, but nobody seems to care since polarized lenses have taken over - of course one of the advantages to it is that you can use passive-polarization glasses with green/magenta anaglyphs on many LCDs in certain circumstances).