Future Boy wrote:I just busted out that VST that Puce linked. It's pretty easy to use. One question: When you say 4 sounds, do you mean 4 notes? So, like, if I have one sound, to be more specific you should say 'timbre', playing a 4 note chord, is that all I get? Or do you mean that there can only be 4 "intruments" playing at any given time, but that each instrument might be playing more than one note simultaneously.
In other words, are you saying that each sound used *must* be monophonic and that you can only use a maximum of 4 sounds?
Also, this VST allows you to make composite sounds out of a square wave, tri wave, and noise. Would a composite sound still be considered 1 monophonic sound? Even if, say, the tri wave was detuned from the square?
When i say 4 sounds i mean 4 notes. so, in theory you may have 20 instruments loaded into a sequencer, but no more than 4 of those instruments are allowed to make more than 4 sounds combined. Ie you may have one instrument playing a chord of 3 notes, that leaves you one more note to use.
However, i think a limit of 3 is more true to this type of sound, + 1 sound which *must* be noise, or you can choose not to use it.
Composite sounds are fine, as long as it's two or more simple wave shapes making a new single shape.
Speaking of chords, by the way, there is a trick to do fake chords for those of you who are interested. you can arpegg 3 notes really really quickly to acheive a pseudo chord.. and it just sounds so computer gamey ^^
as for the noise channel. you are correct. no hihat+bass drum. you'll have to play one at the exclusion of the other.
If you having problems running lots of those vst plugins, i've uploaded some simple sound shapes that you should be able to loop in a tracker or sequencer to get the same sort of sounds.
http://www.shiniku.net/random/shapes.zip and actually, if your using fruityloops, i think these are in one of the sample directories, somewhere.
I'll post the 'official' rules closer to the 18th. I want to make them really clear to avoid people getting upset ;P
but at the moment it stands at:
1. 3 sounds (or notes) at once. + 1 "noise" (static, basically) (chords count as multiple sounds)
2. Sounds must be monophonic, but can be a composite of two or more of the basic sound shapes (square, triangle, saw, etc). but be fair - technically you can make anything out of these shapes, ie (voices and such) but i'd like the sounds to sound like they came from an old computer game.
3. There will be no 'title' as such. The tune should sound like the intro tune to a game. "Press fire to play"

I would like people to give a name to their 'game' to give us a clue to what they were aiming for.
4. any 'effects' must be made with additional instruments. Ie: delay with a quieter or longer note playing behind the main one. as such, things like flange, phasor etc are a no.
5. Entries should be mixed to mp3. If you compose a nsf or a sid, i can mix it down for you, but it may not sound the same through my synthesis as it did on yours.
Any questions, revisions or complaints before i do the final 'official' rules?