Re: You can only avoid (Potential Consequences reviews)
Posted: Tue Mar 02, 2021 10:45 am
Much appreciated, and your English is excellent. Thanks for taking the time on that. Crumpart pointed out some weird panning too (thanks Crumpart for reviewing), which is probably the result of too much tweaking and experimenting. Probably your suggestion #11 could help mitigate that.Heine wrote: ↑Tue Mar 02, 2021 6:09 amHi Duncan,Duncan wrote: ↑Mon Mar 01, 2021 4:57 pmThanks for reviewing. I really get stuck on mixing, probably because (1) I do it on headphones and then get discouraged when I play it on anything else and (2) there's so much about mixing and mastering that I don't understand. I have no idea what to focus on once I have my tracks down. I only somewhat understand what compression is, but when it comes time to tweak it, or eq, or whatever else, I'm lost in a sea of numbers and levels and jargon. If anyone has any advice on a good place to start on this stuff, I'd love to hear it. I'm sure I could scan the forums here and find some valuable insights too. I use reaper.SamECircle wrote: ↑Mon Mar 01, 2021 4:18 pm
duncan martin: Really great first couple chords; gave me Father John Misty vibes. As it repeats, it relaxes into kind of a Bukowski-blues feel, which I also dig. I wish the mix were improved; your bass is really loud but most of your other instruments sound mixed both low and with too much high-end, which I think means we hear ALL the bass, which just isn't really needed. Maybe more compression on background instruments is needed?
I'm not a pro and do mixing by ear/by heart.
That's how I usually do it:
1. Drums sound okay? If not try a bit of compression or reverb. Sometimes a tiny bit of Camel Crusher (VSt) helps.
2. Add Bass. Here I also prefer a bit of compression or limiter that cuts off if some notes are played way too loud. Sometimes a slight flanger makes it more interesting.
The Bass ond Kickdrum should be the only instruments to be under 100 Hertz or so. So all the other instruments should have a high pass filter that cuts off the frequency lower than 100 Hertz. The mix will sound less messed up this way.
3. Distorted guitars don't need compression, they are already compressed. The quality of recorded guitars depends on the microphone and how it is getting used. For amp and even more for acoustic guitar I prefer the good old sm57 from sure. (We even used to get a good kickdrum sound with it in my former band!)
4. Keyboards depend. I usually use VSt plug-ins, mostly presets. There's a lot of very good free stuff to find. My favorites: Mini Mogue, Tapeworm (a simple but great sounding Mellotron) and eSline (kind-a Solina string ensemble like in Neil Youngs Like a hurricane). You see: I very much like the 70s stuff to play around with but there's a lot more to find.
5. Maybe using a sound effect to enhance a track? Freesound.org offers tons of great sounding samples: rain, thunder, children playing, crashing mirrors (like in my "I was a Child Model")…
6. Vocals. I (mostly) prefer quite a dry mix. First: one quite hard compression. (Or try two softer compressions in line – sometimes that sounds even better!) Then a little reverb (but that's only my taste – everything's allowed). And a de-esser against the sharp hissing "s"-sounds. I like the simple but useful approach of the Spitfish-VSt but you've got to try if it works with your DAW (I guess it's only VSt2.)
7. Choir (Uuuuhs and Ahhhhs) mustn't be that much compressed. I often use much more reverb to make it sound bigger. (I just came to try more and more polyphonic Ahhhs.)
8. Sometimes a great sounding instrument doesn't sound great in the mix. What is missing?
Try a slightly eq-ing: try to find the right frequencies to add or to hide away. My vocals often need to be pushed a little bit around 800 to 900 Hertz. – If you've got some rhythm guitars and a solo should be on top then give some more eq to the range of your solo guitar. It should be sounding more defined than before.
9. Most producers will do a slight compression on the master (maybe 2:1, but I'm not too sure about it. There is a useful video with Rick Beato on YouTube.) But I prefer the very simple kjaerhus audio classic master limiter. Just one knob (mostly around 4.1), great sounding. The red lights shouldn't flash too often. It slightly cuts off the tops and adds more volume.
10. Try to hear your track on different occasions (high and low quality equipment!) Headphones, Speakers, mp3-player, in your car... anything. This often reveals problems in the mix.
11. I use to change the name of my project. Mostly with a date to go back to an earlier date if somethings totally messed up (for example: "21-02-28 I was a child model"). This can save a lot of work when needed.
These are only some suggestions how I usually work. But to me music is just one big playground. Try anything you want and let your ears decide if ya like it.
I hope there are not too many mistakes in here for I'm not a native speaker. Carry on your great work! It's fun!