the Super Smash Bros. Brawl thread

I beat Gyruss once.
User avatar
Plat
Push Comes to Shove
Posts: 441
Joined: Sat Sep 25, 2004 5:54 pm
Instruments: teeth and other bones
Recording Method: cubase, native instruments, waves, izotope, ears
Submitting as: The Cow Exchange, Eat It 'n' Mattress
Location: Green Bay, WI
Contact:

Post by Plat »

Yeah, I'm expecting to mainly use it for online multiplayer. Here's hoping I can just download someone's "save file" that has everything unlocked. That worked well with Melee :-).
User avatar
fluffy
Eruption
Posts: 11074
Joined: Sat Sep 25, 2004 10:56 am
Instruments: sometimes
Recording Method: Logic Pro X
Submitting as: Sockpuppet
Pronouns: she/they
Location: Seattle-ish
Contact:

Post by fluffy »

Yeah, unlocking is a pain in the ass. I just want to unlock Snake, damnit.
User avatar
john m
Panama
Posts: 819
Joined: Sat Sep 25, 2004 10:46 am
Instruments: Drums, guitar, bass, keyboard
Recording Method: tin cans, string
Submitting as: Doctor Worm
Location: ohio

Post by john m »

Special Brawl > set to Stamina and Flower heads > set CPU opponent to 1 hp > press Start a bunch of times

For Snake, 15 times on Shadow Moses does it.
User avatar
john m
Panama
Posts: 819
Joined: Sat Sep 25, 2004 10:46 am
Instruments: Drums, guitar, bass, keyboard
Recording Method: tin cans, string
Submitting as: Doctor Worm
Location: ohio

Post by john m »

p.s. - I changed my name to Kizo on WFC to prevent confusion in a different (larger) circle of friends, so if you see Kizo, yeah. That's me. Play.
User avatar
fluffy
Eruption
Posts: 11074
Joined: Sat Sep 25, 2004 10:56 am
Instruments: sometimes
Recording Method: Logic Pro X
Submitting as: Sockpuppet
Pronouns: she/they
Location: Seattle-ish
Contact:

Post by fluffy »

Doesn't everyone's name just appear as how the other person added them to their friends list?
User avatar
john m
Panama
Posts: 819
Joined: Sat Sep 25, 2004 10:46 am
Instruments: Drums, guitar, bass, keyboard
Recording Method: tin cans, string
Submitting as: Doctor Worm
Location: ohio

Post by john m »

Not after they add you back. You were Fluff until you added me back.
User avatar
Reist
Hot for Teacher
Posts: 3066
Joined: Mon Jan 30, 2006 2:26 pm
Instruments: Drums, Guitar
Recording Method: Yamaha AW1600, Reaper
Submitting as: Therman
Location: Calgary
Contact:

Post by Reist »

fluffy wrote:Meanwhile, Kirby and Pikachu are both still my favorite characters to play as, just as they were on the N64. The combination of fast response and agility over power work well with my play style. It helps that they both still play exactly like they did on N64.
I'm big on Ike right now. Man that guy's intense.
User avatar
john m
Panama
Posts: 819
Joined: Sat Sep 25, 2004 10:46 am
Instruments: Drums, guitar, bass, keyboard
Recording Method: tin cans, string
Submitting as: Doctor Worm
Location: ohio

Post by john m »

Who are your mains?

Mine, in order of use: Game & Watch, Fox, Ike, Marth, King Dedede
User avatar
Plat
Push Comes to Shove
Posts: 441
Joined: Sat Sep 25, 2004 5:54 pm
Instruments: teeth and other bones
Recording Method: cubase, native instruments, waves, izotope, ears
Submitting as: The Cow Exchange, Eat It 'n' Mattress
Location: Green Bay, WI
Contact:

Post by Plat »

john m wrote:p.s. - I changed my name to Kizo on WFC to prevent confusion in a different (larger) circle of friends, so if you see Kizo, yeah. That's me. Play.
Makes sense! I noticed your "Comment" line is empty right now. If you put your other alias(es) in the Comment field, that would probably help us out. Worked well for us and some of our friends.
User avatar
Plat
Push Comes to Shove
Posts: 441
Joined: Sat Sep 25, 2004 5:54 pm
Instruments: teeth and other bones
Recording Method: cubase, native instruments, waves, izotope, ears
Submitting as: The Cow Exchange, Eat It 'n' Mattress
Location: Green Bay, WI
Contact:

Post by Plat »

john m wrote:Who are your mains?
I like Pikachu and Lucas the most, sometimes Mario. But I'm happy to lose fights while exploring the others. Jigglypuff and Mr. Game & Watch are pure fun when handicap is Auto.

I really miss being Donkey Kong and carrying people over the edge with me though. Boo hoo :(.
User avatar
fluffy
Eruption
Posts: 11074
Joined: Sat Sep 25, 2004 10:56 am
Instruments: sometimes
Recording Method: Logic Pro X
Submitting as: Sockpuppet
Pronouns: she/they
Location: Seattle-ish
Contact:

Post by fluffy »

john m wrote:Not after they add you back. You were Fluff until you added me back.
So what's the point to having to enter a name when you add the friend code?

I am pretty unimpressed with the way Nintendo has handled friend functionality to begin with. XBox and PS3 make a lot more sense, by having the system-wide registry (not to mention multiple user profiles).
User avatar
Reist
Hot for Teacher
Posts: 3066
Joined: Mon Jan 30, 2006 2:26 pm
Instruments: Drums, Guitar
Recording Method: Yamaha AW1600, Reaper
Submitting as: Therman
Location: Calgary
Contact:

Post by Reist »

I almost think it's better that Nintendo sucks at online stuff - maybe people will start playing games with their friends in the room again. There's not enough interaction promoted in the industry anymore, and if Nintendo can get people playing in the same room again (even if they don't mean to), I'm happy.

Has anybody made anything worth noting with the level creator?
User avatar
Plat
Push Comes to Shove
Posts: 441
Joined: Sat Sep 25, 2004 5:54 pm
Instruments: teeth and other bones
Recording Method: cubase, native instruments, waves, izotope, ears
Submitting as: The Cow Exchange, Eat It 'n' Mattress
Location: Green Bay, WI
Contact:

Post by Plat »

fluffy wrote:So what's the point to having to enter a name when you add the friend code?

I am pretty unimpressed with the way Nintendo has handled friend functionality to begin with. XBox and PS3 make a lot more sense, by having the system-wide registry (not to mention multiple user profiles).
I'm guessing the pre-name thing is just to keep track of who you registered so you can look back and say "Fluffy, I added you days ago, but you didn't add me yet". Hypothetically.

Yeah, I don't get why there's one number for the Wii messaging itself, and separate numbers for the WFC games. It wasn't fun for DS games, and it's not fun here. I can *kind of* understand why they'd do it for DS games (they didn't have WFC at the DS launch, and there probably isn't much space on the unit itself to store contact info). But it feels like Nintendo just said "oh, uh.. we'll just do the same thing on the Wii that we did with the DS". The only reason I give them a pass is because they don't charge a subscription fee yet.
User avatar
fluffy
Eruption
Posts: 11074
Joined: Sat Sep 25, 2004 10:56 am
Instruments: sometimes
Recording Method: Logic Pro X
Submitting as: Sockpuppet
Pronouns: she/they
Location: Seattle-ish
Contact:

Post by fluffy »

This game gives me a terrible headache.

PSN doesn't charge a subscription fee either. Also, there's no reason the friend codes need to be stored on the system. Clearly there's some server-side component keeping track of when people add each other.
User avatar
john m
Panama
Posts: 819
Joined: Sat Sep 25, 2004 10:46 am
Instruments: Drums, guitar, bass, keyboard
Recording Method: tin cans, string
Submitting as: Doctor Worm
Location: ohio

Post by john m »

They're intentionally making it as difficult as possible to interact with others. They're super-paranoid about the online experience being inappropriate for kids. I'm not saying it's more convenient or anything (I've seen you guys online several times and wished I could invite you to a game, even), but it's not an oversight.
User avatar
Plat
Push Comes to Shove
Posts: 441
Joined: Sat Sep 25, 2004 5:54 pm
Instruments: teeth and other bones
Recording Method: cubase, native instruments, waves, izotope, ears
Submitting as: The Cow Exchange, Eat It 'n' Mattress
Location: Green Bay, WI
Contact:

Post by Plat »

...makes you wonder why they let you join Friend X, and see names/messages from friends of X who are not friends of you.
User avatar
Märk
Jump
Posts: 2048
Joined: Sat Sep 25, 2004 8:35 pm
Instruments: Guitar, bass
Recording Method: Presonus Audiobox 44VSL, Cubase
Submitting as: ROTR, svenmullet, I forget what else
Pronouns: master
Location: Canada

Post by Märk »

I like pong.
* this is not a disclaimer
User avatar
EmbersOfAutumn
Mean Street
Posts: 501
Joined: Thu Jun 21, 2007 10:40 am
Instruments: Piano, Guitar, Bass, Keyboards
Recording Method: Adobe Audition
Submitting as: Embers of Autumn
Location: Macclenny, Florida
Contact:

Re: the Super Smash Bros. Brawl thread

Post by EmbersOfAutumn »

I'll have my Wii friend number up later when I get home, but I got it online during lunch today.
"Out of all I've learned in Life,
You always keep your friends close to your heart,
cause they'll help you if you're falling down..."
- The Ataris - Up, Up, Down, Down, Left, Right, B, A, Start
User avatar
Niveous
Beat It
Posts: 7181
Joined: Mon Sep 27, 2004 6:45 am
Instruments: vocals, songwriting, guitar
Submitting as: Lucky Witch and the Righteous Ghost
Pronouns: He/him
Location: Staten Island, NY
Contact:

Re: the Super Smash Bros. Brawl thread

Post by Niveous »

My housemate comes home from work last night. She says "I brought home milk. And oh, I also bought Super Smash Brothers". Holy shit. Quite the surprise as we weren't gonna pick up the game yet.

FC: 3480-2596-2172
"I'd like to see 1984 redubbed with this in the soundtrack."- Furrypedro.
NUR EIN!
X-Tokyo
Lucky Witch and the Righteous Ghost
User avatar
drë
Ice Cream Man
Posts: 1197
Joined: Sun Sep 26, 2004 12:24 am
Instruments: guitar
Recording Method: protools
Submitting as: Andre was here at Midnight
Location: Seattle, Wa
Contact:

Re: the Super Smash Bros. Brawl thread

Post by drë »

zero punctuation reviews Smash bro brawl thing... here laught your ass off.

http://www.escapistmagazine.com/article ... Bros-Brawl
User avatar
fluffy
Eruption
Posts: 11074
Joined: Sat Sep 25, 2004 10:56 am
Instruments: sometimes
Recording Method: Logic Pro X
Submitting as: Sockpuppet
Pronouns: she/they
Location: Seattle-ish
Contact:

Re: the Super Smash Bros. Brawl thread

Post by fluffy »

Yeah, sounds about right. I've had the most fun with it during parties with people who aren't all obsessive about it, but the lack of selection has been frustrating. And I just can't bring myself to play it in single player enough to unlock all the supposedly-fun stuff.
User avatar
GlennCase
Ice Cream Man
Posts: 1806
Joined: Sat Sep 25, 2004 12:41 pm
Instruments: Yes
Recording Method: Incorrect methods
Submitting as: Glenn Case
Pronouns: he/him
Location: Spokane, WA
Contact:

Re: the Super Smash Bros. Brawl thread

Post by GlennCase »

fluffy wrote:And I just can't bring myself to play it in single player enough to unlock all the supposedly-fun stuff.
I just unlocked Jigglypuff, Toon Link and Wolf last night with a cheap technique that I can't believe I didn't think of sooner.

1. Select group brawl.
2. Change it from a timed game to 'stock' mode with 1 life per player.
3. Start the brawl, and immediately fall to your death.
4. Repeat

This brings up your fight count very quickly. Keep bringing up your fight count and the unlockable characters will continue to challenge you. Defeat each one to make them playable. Wolf will challenge you after 450 fights, and he should be the last one to beat using this method.

ROCK!

Glenn Case
Post Reply