compressors as guitar distortion devices
Posted: Fri Mar 12, 2010 6:54 am
Who here fools around with using compressors to add distortion to "clean" direct recorded guitar?
I don't mean compressing a signal for consistency or sustain purposes, with a distortion effect either before or after the compressor in the effects chain. I mean deliberately setting the parameters of the compressor so that it is what squares off the waves and causes the distortion.
Ratio is surprisingly less important than threshold and attack/release. With a sufficiently low threshold and absolutely 0 attack and release times, even a 2:1 ratio will introduce recognizable soft-clipping overdrive, like a clean amp breaking up.
Release time (or, rather, lack thereof) is critical. Compressors have release time, clippers don't. To make your compressor be a clipper, you have to disable the release.
On the one hand, it seems a waste of time to (mis)use a compressor for this when the digital world is lousy with pretty convincing simulations of amps and stompboxes, not to mention plain old clipping plugins. But it's fun to mess around with. Especially if you then route the now-distorted signal through a clean amp/cab simulation. I actually do this on an undisclosed number of my fights.
I'm particularly intrigued by the possibilities offered by multiband compressors, but haven't really messed with them much.
Ideas?
I don't mean compressing a signal for consistency or sustain purposes, with a distortion effect either before or after the compressor in the effects chain. I mean deliberately setting the parameters of the compressor so that it is what squares off the waves and causes the distortion.
Ratio is surprisingly less important than threshold and attack/release. With a sufficiently low threshold and absolutely 0 attack and release times, even a 2:1 ratio will introduce recognizable soft-clipping overdrive, like a clean amp breaking up.
Release time (or, rather, lack thereof) is critical. Compressors have release time, clippers don't. To make your compressor be a clipper, you have to disable the release.
On the one hand, it seems a waste of time to (mis)use a compressor for this when the digital world is lousy with pretty convincing simulations of amps and stompboxes, not to mention plain old clipping plugins. But it's fun to mess around with. Especially if you then route the now-distorted signal through a clean amp/cab simulation. I actually do this on an undisclosed number of my fights.
I'm particularly intrigued by the possibilities offered by multiband compressors, but haven't really messed with them much.
Ideas?