HKD - Unit Z wrote:Also of interest, considering I have a restraining order and by law am not allowed within 5 miles of a drum kit, How to make drum samples sound good.
So what tricks do other people use?.. actually i'd be interested to know who uses real drums vs samples in their songs.. i can usually pick it.. but sometimes i'm surprised.
So far, all my
Cow Exchange submissions use sampled drums; some people have mistaken these for the real thing.
I record each sequence as a single take on the keyboard rather than doing layers of kick, snare, hi-hat, etc, though some people have trouble with that. Then it's a matter of quant-16 or quant-32 and minor touch-ups. They still sound fairly mechanical, but because I'm recording them in one stream, it allows for a more realistic feel and makes variations more natural.
Finally depending on the kit and the song, sometimes I've run the drum track through drum compression (the default Drum compression in Sound Forge's Wave Hammer plug-in works great).
The tambourine is real, mic'd with a KSM-27 (usually twice to pan it in stereo), then run through similar drum compression.
A lot of my favorite sounds (including drum sounds) are sold at
Sonic Implants' site.
They have tons of mp3 samples there too, it's really awesome. I use the Windows SoundFont version, personally. I used the new "Yamaha Custom Recording Drums - Sticks1; Snares On" on the "Ain't Gettin' Any" song. The "Hofner Beatle Bass" (dry, then processed by an amp modeler) and "B3 Organ 1" appear on this too. Also there's a "$5 off $30" coupon you can use if you actually want to buy some. But since I'm getting no comission from them, let's move on.
For "Cur", I used a generic sound font (not sure which offhand), then compressed the heck out of it, like you were threatening. I also sampled a bunch of random sounds, including a "soda pop drum kit", using the carbonated fizzing as a splash.

You can't hear it well in the "Cur" song, but it was still fun to assemble. Maybe you can make a crazy kit on your own.
Sometimes adding some "drum room" reverb (kind of a quick echo) to the track comes in handy too.
Also if you're going for realism, it doesnt hurt to use real mic'd instruments where you can. For example, if I'm recording live tambourine, guitar, piano, vocals, etc, you might not notice the fake drums (unless they're REALLY poor), compared to if you just had vocals backed entirely by synths.
Hope this gives you some new ideas. I'm relatively new to the non-MIDI/hybrid world, so hopefully these approaches aren't too crazy.