Req: Mixing Advice
- Reist
- Roosevelt
- Posts: 3066
- Joined: Mon Jan 30, 2006 2:26 pm
- Instruments: Drums, Guitar
- Recording Method: Yamaha AW1600, Reaper
- Submitting as: Therman
- Location: Calgary
- Contact:
Req: Mixing Advice
So I've been getting a fair few comments on my poor mixes in the last few fights, but I just can't seem to get it right. Comments about getting my drums to sound like Melvins, bad guitar tone, etc etc. Can you guys elaborate how I can do this?
- jb
- Roosevelt
- Posts: 4200
- Joined: Sat Sep 25, 2004 10:12 am
- Instruments: Guitar, Cello, Keys, Uke, Vox, Perc
- Recording Method: Logic X
- Submitting as: The John Benjamin Band
- Pronouns: he/him
- Location: WASHINGTON, DC
- Contact:
YOU GET OUT WHAT YOU PUT IN
Please post 2 examples of songs where you received this feedback. Also, if possible, post the source files for these songs in case someone is moved to illustrate their advice.
JB
JB
blippity blop ya don’t stop heyyyyyyyyy
hey i was going to make a thread exactly like this.... i hope its okay if i share it? i got some unfavorable comments on the recording for "ignorance is bliss", and would like some specific advice on what to do in the future.
http://www.songfight.org/music/ignoranc ... se_iib.mp3
thanks....
http://www.songfight.org/music/ignoranc ... se_iib.mp3
thanks....
- Mostess
- Orwell
- Posts: 806
- Joined: Wed Sep 29, 2004 5:49 am
- Instruments: Vocal, guitar, keyboard, clarinet
- Recording Method: Ardour 5, JACK, Ubuntu
- Submitting as: Hostess Mostess
- Pronouns: He/him
- Location: Ann Arbor, MI
- Contact:
If SongFight! has given me anything, it's mixing skills. I've gotten great advice from this thread.
But mostly from doing this. Blue, Bell Green, and Future Boy all reworked my original tracks and light bulbs went on all around me.
It's funny that I really resisted this at first, but the most important rule is less is more. Get the levels and the panning right and you're 98% done. Don't compress things, don't reverb things, don't use flange or chorus unless you have an actual reason to (other than "it sounds cool" or "it covers my icky vocals"). I think the biggest improvement in my mixes came when I decided to only adjust something if I knew where I was going to put it; no more fiddling. That rule stopped me from mucking up my mixes with arbitrary EQ, compression, moving pans, etc.
The other thing I learned from mixing is that the recording is key. If you set your mic up the right way, choose the right room, get your levels well above the noise floor, etc. etc. on recording day, mixing is a breeze.
But mostly from doing this. Blue, Bell Green, and Future Boy all reworked my original tracks and light bulbs went on all around me.
It's funny that I really resisted this at first, but the most important rule is less is more. Get the levels and the panning right and you're 98% done. Don't compress things, don't reverb things, don't use flange or chorus unless you have an actual reason to (other than "it sounds cool" or "it covers my icky vocals"). I think the biggest improvement in my mixes came when I decided to only adjust something if I knew where I was going to put it; no more fiddling. That rule stopped me from mucking up my mixes with arbitrary EQ, compression, moving pans, etc.
The other thing I learned from mixing is that the recording is key. If you set your mic up the right way, choose the right room, get your levels well above the noise floor, etc. etc. on recording day, mixing is a breeze.
"We don’t write songs about our own largely dull lives. We mostly rely on the time-tested gimmick of making shit up."
-John Linnell
-John Linnell
- Reist
- Roosevelt
- Posts: 3066
- Joined: Mon Jan 30, 2006 2:26 pm
- Instruments: Drums, Guitar
- Recording Method: Yamaha AW1600, Reaper
- Submitting as: Therman
- Location: Calgary
- Contact:
Re: YOU GET OUT WHAT YOU PUT IN
Alright.jb wrote:Please post 2 examples of songs where you received this feedback. Also, if possible, post the source files for these songs in case someone is moved to illustrate their advice.
JB
Ignorance is Bliss
Blank Stare
Influential Film
Those are my three most recent ones and they seem to have all gotten similar responses about production. Anyone got advice?
- Caravan Ray
- bono
- Posts: 8738
- Joined: Sat Sep 25, 2004 1:51 pm
- Instruments: Penis
- Recording Method: Garageband
- Submitting as: Caravan Ray,G.O.R.T.E.C,Lyricburglar,The Thugs from the Scallop Industry
- Location: Toowoomba, Queensland
- Contact:
Re: Req: Mixing Advice
Some general comments based on the 3 songs you linked:jolly roger wrote:So I've been getting a fair few comments on my poor mixes in the last few fights, but I just can't seem to get it right. Comments about getting my drums to sound like Melvins, bad guitar tone, etc etc. Can you guys elaborate how I can do this?
I think most of your issues are performance rather than production related. Especially in Ignorance, the timing between all the parts is noticeably off, and that distracts from the song. I suspect that when people address your guitar tone, what they really mean is "your guitar part jumps out at me," and you could improve this fairly simply with tighter timing. The same goes for the drums.
That said:
- Are you recording the guitar line-in, or maybe through a POD? You'd help the tone immediately by mixing in a version of the track that's run through an amp and mic'd. If you think you can get the timing right, your guitar tracks will also sound a lot thicker if you double them (by overdubbing a second, distinct copy of the track.)
- The kick drum in all 3 tracks needs to come way up. Your drum tracks are all high-hat and snare, where the songs themselves basically demand a punchy kick on the 1- and 3.
- It's obvious that you're using a drum machine. That's not a bad thing in itself, but for drums that sound like Melvin's you'll need to put a lot more time into programming the drum tracks. The 3 main tell-tales of a drum machine are:
- Robotic high hat and ride: Live drummers don't play perfect 8th and 16th notes, all at the same volume, on the cymbals.
- Consistent snare tone: Every stickfall on a real snare sounds different, in tone and in volume. If your drum machine doesn't support multi-positional samples, at least vary the volume a little on each hit.
- Drum fills: It's really hard to make a drum machine play an organic fill. Frankly, I'd avoid drum fills altogether, and just use the toms and crash for accents.
- drums
bass
vocals
guitars
everything else
In straight-up rock like you're recording, the most important element is the snare drum, with the kick drum a close second. (And that sentence is probably the most controversial in this post

- Finally, all these mixes would benefit from some compression on the individual tracks. The vocals especially, but even your guitar parts have some spikey bits that would smooth out nicely with gentle compression.
Hometracked: Tips for better home recordings
- Caravan Ray
- bono
- Posts: 8738
- Joined: Sat Sep 25, 2004 1:51 pm
- Instruments: Penis
- Recording Method: Garageband
- Submitting as: Caravan Ray,G.O.R.T.E.C,Lyricburglar,The Thugs from the Scallop Industry
- Location: Toowoomba, Queensland
- Contact:
- roymond
- Ibárruri
- Posts: 5235
- Joined: Sat Sep 25, 2004 3:42 pm
- Instruments: Guitars, Bass, Vocals, Logic
- Recording Method: Logic X, MacBookPro, Focusrite Scarlett 2i2
- Submitting as: roymond, Dangerous Croutons, Intentionally Left Bank, Moody Vermin
- Pronouns: he/him
- Location: brooklyn
- Contact:
Des posted some great stuff right there, but the links in Mostess' post are gold.
As for better drum parts: use drum machines to create crisp basic beats, then layer more organic sample-based loops and fills. This maintains the rock while creating interest and variation. Then go in and edit the basic beats to emphasize certain phrases in the song (add/remove snare/kick/hi-hat) and certainly play with the velocity on all of them. As Des mentioned, if you listen closely to real drum parts, its a combination of phrasing and miss-hits that create an organic sound.
As for better drum parts: use drum machines to create crisp basic beats, then layer more organic sample-based loops and fills. This maintains the rock while creating interest and variation. Then go in and edit the basic beats to emphasize certain phrases in the song (add/remove snare/kick/hi-hat) and certainly play with the velocity on all of them. As Des mentioned, if you listen closely to real drum parts, its a combination of phrasing and miss-hits that create an organic sound.
roymond.com | songfights | covers
"Any more chromaticism and you'll have to change your last name to Wagner!" - Frankie Big Face
"Any more chromaticism and you'll have to change your last name to Wagner!" - Frankie Big Face
-
- Orwell
- Posts: 888
- Joined: Fri Jan 20, 2006 11:51 am
- Instruments: Guitar, GarageBand
- Recording Method: GarageBand, TonePort UXII, Reaper, MXL 990 & 991 Mics
- Submitting as: Kill Me Sarah, Bonfire of the Manatees, Hurrikitten
- Location: Tacoma, WA
Re: Req: Mixing Advice
I noticed that Fruity Loops has these little bars where you can adjust the velocity or each beat/quarter note. I've played around w/ them a bit and not really been able to notice what it does. Can anyone explain?deshead wrote: - It's obvious that you're using a drum machine. That's not a bad thing in itself, but for drums that sound like Melvin's you'll need to put a lot more time into programming the drum tracks. The 3 main tell-tales of a drum machine are:
- Robotic high hat and ride: Live drummers don't play perfect 8th and 16th notes, all at the same volume, on the cymbals.
- Consistent snare tone: Every stickfall on a real snare sounds different, in tone and in volume. If your drum machine doesn't support multi-positional samples, at least vary the volume a little on each hit.
"[...] so plodding it actually hurts a little bit" - Smalltown Mike
Here's a good list from SOS: http://www.soundonsound.com/sos/oct99/a ... 20tips.htm
Things to consider when programming drums.
Things to consider when programming drums.
Hometracked: Tips for better home recordings
- roymond
- Ibárruri
- Posts: 5235
- Joined: Sat Sep 25, 2004 3:42 pm
- Instruments: Guitars, Bass, Vocals, Logic
- Recording Method: Logic X, MacBookPro, Focusrite Scarlett 2i2
- Submitting as: roymond, Dangerous Croutons, Intentionally Left Bank, Moody Vermin
- Pronouns: he/him
- Location: brooklyn
- Contact:
Re: Req: Mixing Advice
Note velocity determines how loud a sound is played, but it also affects other aspects of the sound as well. This depends on the quality of the samples and the way they are set up in your sample player.kill_me_sarah wrote:I noticed that Fruity Loops has these little bars where you can adjust the velocity or each beat/quarter note. I've played around w/ them a bit and not really been able to notice what it does. Can anyone explain?
For instance, some layered samples will play a clean snare sound when given a moderate velocity (attack strength), but introduce rim noise or vibration sounds when triggered by higher velocities. These are actually other samples that only appear as if a drummer were hitting the snare very hard.
On piano, higher velocities may introduce actual hammer sounds, like what you'd hear from a real piano when you wail on the keyboard. Similarly, trumpet samples may break and crack notes instead of simply sound smooth. Or accustic bass notes will slap and vibrate against the neck instead of just sound like smooth notes played louder.
roymond.com | songfights | covers
"Any more chromaticism and you'll have to change your last name to Wagner!" - Frankie Big Face
"Any more chromaticism and you'll have to change your last name to Wagner!" - Frankie Big Face
- jb
- Roosevelt
- Posts: 4200
- Joined: Sat Sep 25, 2004 10:12 am
- Instruments: Guitar, Cello, Keys, Uke, Vox, Perc
- Recording Method: Logic X
- Submitting as: The John Benjamin Band
- Pronouns: he/him
- Location: WASHINGTON, DC
- Contact:
<b>Velocity in MIDI</b>
Velocity is a measurement of how fast a key was pressed on a keyboard. Think about it-- the harder you hit a key, the faster it is moving downward. It's hard to tell by looking at it, but the computer can measure that velocity very precisely.
In most cases, the faster the key goes down, the louder the sound should be played. This is analogous to a traditional piano-- to make a note play louder what you're actually doing is making the little hammer that strikes the piano string move faster, thus hitting the string harder, and making a louder note. Thus velocity in MIDI often means "how loud should the note be".
Since MIDI is used on computers, people making MIDI instruments have come up with ingenious ways of using the "velocity" aspect of notes you play. Some MIDI programs may play completely different instruments when you press a key at a certain velocity. Or stack instruments on top of each other. Tap lightly, you get a simple hi-hat sound. Tap harder (increasing the "velocity") and a kick drum is added.
There are more variations, but that's it in a nutshell.
FruityLoops lets you adjust the velocity of each note so that you can make the playing sound subtly more human. There's even a "humanize" option in the settings somewhere that will change the velocities for you.
You can also use those velocity bars to produce accents-- ONE two THREE four and so on. It's not easy to hear unless you really move those bars up or down-- a wide discrepancy from one beat to the next is most audible. Otherwise you're talking subtleties.
HTH,
JB
Velocity is a measurement of how fast a key was pressed on a keyboard. Think about it-- the harder you hit a key, the faster it is moving downward. It's hard to tell by looking at it, but the computer can measure that velocity very precisely.
In most cases, the faster the key goes down, the louder the sound should be played. This is analogous to a traditional piano-- to make a note play louder what you're actually doing is making the little hammer that strikes the piano string move faster, thus hitting the string harder, and making a louder note. Thus velocity in MIDI often means "how loud should the note be".
Since MIDI is used on computers, people making MIDI instruments have come up with ingenious ways of using the "velocity" aspect of notes you play. Some MIDI programs may play completely different instruments when you press a key at a certain velocity. Or stack instruments on top of each other. Tap lightly, you get a simple hi-hat sound. Tap harder (increasing the "velocity") and a kick drum is added.
There are more variations, but that's it in a nutshell.
FruityLoops lets you adjust the velocity of each note so that you can make the playing sound subtly more human. There's even a "humanize" option in the settings somewhere that will change the velocities for you.
You can also use those velocity bars to produce accents-- ONE two THREE four and so on. It's not easy to hear unless you really move those bars up or down-- a wide discrepancy from one beat to the next is most audible. Otherwise you're talking subtleties.
HTH,
JB
blippity blop ya don’t stop heyyyyyyyyy
-
- Orwell
- Posts: 976
- Joined: Sat Sep 25, 2004 7:07 pm
- Instruments: electricity
- Recording Method: traveler mk1
- Submitting as: starfinger
- Contact:
battery 2 has some really nice acoustic kits -- multi-mic and multi-stick onesLunkhead wrote:That article is awesome. Des, do you (or anybody out there) have any recommendations for drum VSTis, for those of us poor bastards who have to use such things?
I find them very realistic and flexible
-craig
"Starfinger for president!!!" -- arby
"I would 100% nominate you for the Supreme Court." -- frankie big face
"I would 100% nominate you for the Supreme Court." -- frankie big face
-
- Orwell
- Posts: 888
- Joined: Fri Jan 20, 2006 11:51 am
- Instruments: Guitar, GarageBand
- Recording Method: GarageBand, TonePort UXII, Reaper, MXL 990 & 991 Mics
- Submitting as: Kill Me Sarah, Bonfire of the Manatees, Hurrikitten
- Location: Tacoma, WA
Roymond, JB and Des
Thank you guys! I think (hope) putting this knowledge to use is really going to improve my sound.
I was wondering if anyone would care to expound a bit on how to make up for the lack of being able to add realistic fills. I've been painfully aware of my inability to add fills recently. I'd like to at least be able to get some added variety and flavor from my drum tracks and avoid the inevitable "you need more drum changes" critiques each week.
Thank you guys! I think (hope) putting this knowledge to use is really going to improve my sound.
I was wondering if anyone would care to expound a bit on how to make up for the lack of being able to add realistic fills. I've been painfully aware of my inability to add fills recently. I'd like to at least be able to get some added variety and flavor from my drum tracks and avoid the inevitable "you need more drum changes" critiques each week.
"[...] so plodding it actually hurts a little bit" - Smalltown Mike
- roymond
- Ibárruri
- Posts: 5235
- Joined: Sat Sep 25, 2004 3:42 pm
- Instruments: Guitars, Bass, Vocals, Logic
- Recording Method: Logic X, MacBookPro, Focusrite Scarlett 2i2
- Submitting as: roymond, Dangerous Croutons, Intentionally Left Bank, Moody Vermin
- Pronouns: he/him
- Location: brooklyn
- Contact:
To add to my first post in this thread, use sample loops from the same "family" so that the drums all sound the same, yet the patterns change. Then (this is just an example) use the soft pattern for the intro, the straight-forward pattern for the verse, and the rocking one for the chorus. You can then add MIDI cymbals and sample fills to help the transitions.kill_me_sarah wrote:I'd like to at least be able to get some added variety and flavor from my drum tracks and avoid the inevitable "you need more drum changes" critiques each week.
roymond.com | songfights | covers
"Any more chromaticism and you'll have to change your last name to Wagner!" - Frankie Big Face
"Any more chromaticism and you'll have to change your last name to Wagner!" - Frankie Big Face
-
- Orwell
- Posts: 888
- Joined: Fri Jan 20, 2006 11:51 am
- Instruments: Guitar, GarageBand
- Recording Method: GarageBand, TonePort UXII, Reaper, MXL 990 & 991 Mics
- Submitting as: Kill Me Sarah, Bonfire of the Manatees, Hurrikitten
- Location: Tacoma, WA
Okay, I'm a little unclear on what you mean by loops. I mean, I know what a loop is obviously, but do you mean dropping in pre-programmed loops from a library, or do you mean creating your own loops, or do you mean either/or?roymond wrote: To add to my first post in this thread, use sample loops from the same "family" so that the drums all sound the same, yet the patterns change. Then (this is just an example) use the soft pattern for the intro, the straight-forward pattern for the verse, and the rocking one for the chorus. You can then add MIDI cymbals and sample fills to help the transitions.
Also, in FL there is a "Swing" bar you can increase/decrease. Is this also used for varying otherwise static sounds? It's another I've played w/ but not noticed differences from.
"[...] so plodding it actually hurts a little bit" - Smalltown Mike
- Rabid Garfunkel
- Churchill
- Posts: 2468
- Joined: Sat Sep 25, 2004 12:43 pm
- Instruments: Absurdity
- Recording Method: iPhone, Reason & rando apps/toys
- Submitting as: Rabid Garfunkel, Primitive Screwheads
- Pronouns: that guy
- Location: Hollywood, Calif.
If I remember correctly, "swing" changes static 8ths (for example) from 1+2+3+4+ to a degree closer to 1a2a3a4a, depending on the value of swing you apply. Like more traditional jazz (or "swing") tunes. See also any Steve (Ross?) Durand tune for examples of swing.
As for drum fills, well, listen to everything and hear how that drummer (or programmer) is tying one phrase to the next. On a Keith Moon (The Who) kick, myself. Him and Blue, heh.
As for drum fills, well, listen to everything and hear how that drummer (or programmer) is tying one phrase to the next. On a Keith Moon (The Who) kick, myself. Him and Blue, heh.
-
- Orwell
- Posts: 888
- Joined: Fri Jan 20, 2006 11:51 am
- Instruments: Guitar, GarageBand
- Recording Method: GarageBand, TonePort UXII, Reaper, MXL 990 & 991 Mics
- Submitting as: Kill Me Sarah, Bonfire of the Manatees, Hurrikitten
- Location: Tacoma, WA
Okay, I read that article des posted (awesome) and it equates "swing" with syncopation, which if Google definitions serves me, means "displacing 'expected' beats by anticipation or delay of one-half a beat". It seems then that if I could master use of this tool I would probably be on my way to better fills, and a generally more organic feel. Does anyone use this feature?
Also, could anyone point out any SF-er or track that effectively makes use of a sequencer to make organic sounding drums/fills?
Also, could anyone point out any SF-er or track that effectively makes use of a sequencer to make organic sounding drums/fills?
"[...] so plodding it actually hurts a little bit" - Smalltown Mike
- roymond
- Ibárruri
- Posts: 5235
- Joined: Sat Sep 25, 2004 3:42 pm
- Instruments: Guitars, Bass, Vocals, Logic
- Recording Method: Logic X, MacBookPro, Focusrite Scarlett 2i2
- Submitting as: roymond, Dangerous Croutons, Intentionally Left Bank, Moody Vermin
- Pronouns: he/him
- Location: brooklyn
- Contact:
I use sampled loops (like these), which are recordings of actual drummers playing...drums. Typically 1, 4, 8 or 16 bars in length, these can then be repeated to fill out a song section (verse, chorus, break, etc.). On another track(s) I program MIDI parts that trigger drum samples (kick, snare, cymbals) (like these) to help emphasize the beat, create fills, and provide more varied transitions.kill_me_sarah wrote:Okay, I'm a little unclear on what you mean by loops. I mean, I know what a loop is obviously, but do you mean dropping in pre-programmed loops from a library, or do you mean creating your own loops, or do you mean either/or?roymond wrote: To add to my first post in this thread, use sample loops from the same "family" so that the drums all sound the same, yet the patterns change. Then (this is just an example) use the soft pattern for the intro, the straight-forward pattern for the verse, and the rocking one for the chorus. You can then add MIDI cymbals and sample fills to help the transitions.
I don't worry about programming fills, but I used to program entire drum tracks from scratch and I simply don't have dozens of hours to do that any more. Would enjoy learning about tools that help this, though
roymond.com | songfights | covers
"Any more chromaticism and you'll have to change your last name to Wagner!" - Frankie Big Face
"Any more chromaticism and you'll have to change your last name to Wagner!" - Frankie Big Face
- Sick and Wrong
- Karski
- Posts: 82
- Joined: Fri Jul 21, 2006 1:31 pm
Try slowing down the tempo to 1/4 speed when recording the fill, and then do it, say, 8 times. Cut out the best take and paste it where it needs to go (at normal speed). As you get better doing fills this way, you can incementally increase the speed at which you record them, and soon you'll be doing them at normal speed.
If you can edit individual bad hits into the position or velocity you want, this can really help, too.
This works with Battery; I don't know about FL.
If you can edit individual bad hits into the position or velocity you want, this can really help, too.
This works with Battery; I don't know about FL.
...what?